@example of a plugin I made for my terminal emulator's new plugin system
github.com/rhaskia/preTTY@github.com/rhaskia/preTTY
created a working palette editor and viewer for my terminal emulator!@doesnt look like too much, but I'm working on a wave simulater for a game I'm planning on making! most of the mechanics will be sound based in some way or another, so i wanted to create realistic sound bouncing and all, including with collisions but it turns out its relatively easy to set up@finished off the command palette for my terminal emulator! definitley need some more things for it to do though, as it's kinda limited rn
github repo link is here -> github.com/rhaskia/preTTY@published my first crate on crates.io! it turns structs into HTML forms for the library dioxus using serde serializing@settings menu for my terminal! it currently does not work fully due to a some weird code I've made to generate forms from structs, but I'll likely fix that up into a project of it's own@shipping my evil stack language thingy for #building-programming-languages!
it's kinda similar to normal stack languages, except for each stack also being a stack; more like a tree than a stack.
i've also fitted it with a bunch of other cool features, from functional programming, some arraylang features, metaprogramming, pointers and more!
you can find the source code, an executable (that can execute files or load up a repl) and more info here: github.com/rhaskia/treestack@starting on making something for #building-programming-languages !@messing with css transformations... didnt end too well@gay neovim@created a "hook" for element size in dioxus desktop! works well and should be good for pseudoterminal sizing@command splitting! wanna try get command status working on this soon too@got neovim to run in my custom terminal emulator :33@more progress on my terminal emulator. i think soon i'll move it over to dioxus so i can style it with css@color !@started work on a terminal emulator! so far i have a gui and a working pseudoterminal connection, just need to get input working properly and ansi codes doing stuff to have a functional base@working on a cli for my student portal@just about finished my github projects client, hopefully i'll be able to do a #ship for it soon@working on a github app, have had to open too many documentation tabs open just to get it to work@did day 1 of advent of code!@testing out palettes@made a pixel shader@shader stuffs!@A lot more progress has been made - now just need support for editing and removing unnecessary fields like linked pull requests@making a tui for github projects/project management in general@trying to get a better rotation system going, not much luck@messing around with UI, would love to do some sort of retro look but not sure how I'd get it to fit with the project@experimenting with a style similar to terraria's@pulling apart my code for caching... everything is a mess@set up hyprland on my chromebook linux isntall@Set up a GitHub project, crazy how customizable it is@working on some new procedurally generated stuff@a normal linux distro@finally got a working platformer controller@sillyness@physics!@began a new project with macroquad, very much a small start@built a little proc gen viewer so I can figure out what's going wrong without having to load up the actual game@fell through the floor accidentally while testing something@starting work on a little level designer for my game - very much a small start so far@not at home today, but tested out haskell on its website@cleaned up the wall prefabs and fixed some issues that brought the tris down from about 3M to 33k@grabbing objects! also hoping that this game'll be the one i release on steam for #100-days@working more on some proc gen, getting the foundation up to be able to load multiple levels in the same scene!@did not much today but did make it so chunks r saved in a hashmap@proc gen!@my list! i probably need to get more pins cuz they tend to curl up